Part 47: Episode XLII: In Which I'd Rather Be Playing Psychonauts
Episode XLII: In Which I'd Rather Be Playing Psychonauts
...WHAT?!
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Verse 4: The Watchers - Music: Fate
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Oh hey, we're back in Manah's palace in Imperial Notspain from the end of the first game. Or at least a representation of it in her mind. Uhh...still not quite sure how the hell Nowe managed to jump into Manah's head. And they're not even going to attempt to explain how in the hell that works. So just go with the flow...
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Well it is a bit different than the last time we were here. The walls seem to have a rather apt suggestion for our invader of Manah's subconscious. Also big red doors. I want to paint them black.
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There's also graffiti of giant teddy bears painted in blood. That's cute. I'm pretty sure all this graffiti was found scribbled in a few corridors of the Sky Fortress in the original game. It's weird the few times this game decides to be an actual sequel to Drakengard 1, it puts a bunch of effort into making it pretty neat. And then the new stuff comes back in force and it gets extra terrible. It's going to get extra, extra terrible after this event...
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Anyhow, the child version of Manah is standing around in the chamber. Should Nowe run up to her, she'll giggle and teleport to another point in the room. We basically need to repeatedly chase her around to trigger the next cutscene.
Nowe finally catches up with the child Manah...
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Alright, now we have to sever all of Manah's emotional trauma... By beating the shit out of it. In her mind.
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And to do that, we'll need to combat a horde of knife wielding Manah demons. Uhh...sure. Why not?
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There are an infinitely spawning swarm of Manah demons flooding into the area. Only one of them is the real deal. But all of them have very sharp knives that will very much harm Nowe's err...astral projection into Manah's mind or...whatever the hell is going on in this mission. Unfortunately for Nowe, dying in the dream will not wake him up in reality. He'll just die. I'd like to think back in reality that Manah and Nowe are just standing stone still, staring off into space and drooling while Eris and Legna wonder what in the hell happened to the two of them.
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Most of the Manah clones just rush in and stab Nowe in the groin. Only one of the horde is the real boss. It's pretty easy to pick it out of the crowd. It's the one that has its health go down along with the boss meter on the left hand side. it's also a lot stronger than the lesser Manah demons and can do crazy ninja flips to stab Nowe in the eye.
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It also has a flower petal teleportation/shield. No "lalala" to go along with it, though. I am very disappointed by that... Drakengard 2: Disappointment the Game.
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The chief Watcher can also float into the air and fire off a massive burst of unblockable energy at Nowe. It needs to be knocked out of the air with Nowe's own magic or else he'll receive a face full of mind flare. And that is...pretty much all the attacks the boss possesses. There are still a few other things going on during the mental battle.
The Watchers' health falls to 66% and the screen flashes to a new location...
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We've now got a creepy horde of red eyed silhouettes under a blood red sky serving as the audience for the battle. It's just a wee bit unsettling.
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Also flying stuffed kittens. Since cats are just kind of sort of assholes...
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Also floating beds. Since Seere always got the top bunk since he was a little brown-noser and Manah was the reject.
The Watchers' health falls below 33% and the area shifts again...
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We're now transported to some creepy vein filled mess inside Manah's brain. Perhaps Nowe is so stupid that he's actively invading other people's minds and murdering their brain cells. Maybe the real Nowe is just violently shaking Manah and screaming her name in her face and this is a visual representation of what it is doing to her psyche.
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The Watchers are defeated...
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Back to reality...
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The Promised Land, huh? First I ever heard about this... But, I guess that's where the final level is gonna be located... Sure... Why not?
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Since Manah has had her possession and childhood trauma forcefully beaten out of her brain, she now rejoins the party.
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And the newly not dead Eris finally gets back on the team to use that massive stockpile of idle spears and lances we've been collecting since she left at the end of Chapter 2. Too bad there are literally 0 proper ground missions left in this playthrough to ever utilize her... Drakengard! 2!
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Verse 4 Cutscenes
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Manah Demon Concept Art - It looks like it's blasting a wicked fart in that middle drawing.
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Possessed Manah Poster - Aww. The Watchers just want a hug!